An Efficient Denoising Algorithm for Global Illumination
dc.contributor.author | Mara, Michael | en_US |
dc.contributor.author | McGuire, Morgan | en_US |
dc.contributor.author | Bitterli, Benedikt | en_US |
dc.contributor.author | Jarosz, Wojciech | en_US |
dc.contributor.editor | Vlastimil Havran and Karthik Vaiyanathan | en_US |
dc.date.accessioned | 2017-12-06T19:47:26Z | |
dc.date.available | 2017-12-06T19:47:26Z | |
dc.date.issued | 2017 | |
dc.description.abstract | We propose a hybrid ray-tracing/rasterization strategy for real- time rendering enabled by a fast new denoising method. We factor global illumination into direct light at rasterized primary surfaces and two indirect lighting terms, each estimated with one path- traced sample per pixel. Our factorization enables efficient (biased) reconstruction by denoising light without blurring materials. We demonstrate denoising in under 10 ms per 1280 × 720 frame, compare results against the leading offline denoising methods, and include a supplement with source code, video, and data. | en_US |
dc.description.sectionheaders | Real-Time Ray Tracing and Image Reconstruction | |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics | |
dc.identifier.doi | 10.1145/3105762.3105774 | |
dc.identifier.isbn | 978-1-4503-5101-0 | |
dc.identifier.issn | 2079-8679 | |
dc.identifier.uri | https://doi.org/10.1145/3105762.3105774 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1145/3105762-3105774 | |
dc.publisher | ACM | en_US |
dc.subject | Computing methodologies | |
dc.subject | Rendering | |
dc.subject | Denoising | |
dc.subject | reconstruction | |
dc.subject | real | |
dc.subject | time path tracing | |
dc.subject | illumination Denoising | |
dc.subject | reconstruction | |
dc.subject | real | |
dc.subject | time path tracing | |
dc.subject | illumination | |
dc.title | An Efficient Denoising Algorithm for Global Illumination | en_US |