High Quality Normal Map Compression

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Normal mapping is a widely used technique in real-time graphics, but so far little research has focused on compressing normal maps. Therefore, we present several simple techniques that improve the quality of ATI s 3Dc normal map compression algorithm. We use varying point distributions, rotation, and differential encoding. On average, this improves the peak-signal-to-noise-ratio by 3 dB, which is clearly visible in rendered images. Our algorithm also allows us to better handle slowly varying normals, which often occurs in real-world normal maps. We also describe the decoding process in detail.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH06/095-101
, booktitle = {
Graphics Hardware
}, editor = {
Marc Olano and Philipp Slusallek
}, title = {{
High Quality Normal Map Compression
}}, author = {
Munkberg, Jacob
and
Akenine-Möller, Tomas
and
Ström, Jacob
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
3-905673-37-1
}, DOI = {
/10.2312/EGGH/EGGH06/095-101
} }
Citation