Rendering NURB Regions For 2D Animation

dc.contributor.authorWillis, Philipen_US
dc.contributor.authorOddy, Roberten_US
dc.date.accessioned2014-10-21T07:20:15Z
dc.date.available2014-10-21T07:20:15Z
dc.date.issued1992en_US
dc.description.abstractWe describe an accurate method of rendering by scan-conversion of closed regions bounded by NURBs, with particular comments on its application to computer-based 2D animation. It is shown that the method is fast, analytically accurate, and can be readily extended to include anti-aliasing and clipping.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume11en_US
dc.identifier.doi10.1111/1467-8659.1130035en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages35-44en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1130035en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleRendering NURB Regions For 2D Animationen_US
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