Light Clustering for Dynamic Image Based Lighting

dc.contributor.authorStaton, Samen_US
dc.contributor.authorDebattista, Kurten_US
dc.contributor.authorBashford-Rogers, Thomasen_US
dc.contributor.authorChalmers, Alanen_US
dc.contributor.editorHamish Carr and Silvester Czanneren_US
dc.date.accessioned2013-11-08T10:31:56Z
dc.date.available2013-11-08T10:31:56Z
dc.date.issued2012en_US
dc.description.abstractHigh Dynamic Range (HDR) imagery has made it possible to relight virtual objects accurately with the captured lighting. This technique, called Image Based Lighting (IBL), is a commonly used to render scenes using real-world illumination. IBL has mostly been limited to static scenes due to limitations of HDR capture. However, recently there has been progress on developing devices which can capture HDR video sequences. These can be also be used to light virtual environments dynamically. If existing IBL algorithms are applied to this dynamic problem, temporal artifacts viewed as flickering can often arise due to samples being selected from different parts of the environment in consecutive frames. In this paper we present a method for efficiently rendering virtual scenarios with such captured sequences based on spatial and temporal clustering. Our proposed Dynamic IBL (DIBL) method improves temporal quality by suppressing flickering, and we demonstrate the application to fast previews of scenes lit by video environment maps.en_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US
dc.identifier.isbn978-3-905673-93-7en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG12/017-024en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.titleLight Clustering for Dynamic Image Based Lightingen_US
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