Easel: A Java Based Top-Down Approach to 3D Graphics Education
dc.contributor.author | Rhodes, Philip J. | en_US |
dc.contributor.author | Yan, Baoqiang | en_US |
dc.contributor.editor | G. Domik and R. Scateni | en_US |
dc.date.accessioned | 2015-07-09T11:04:27Z | |
dc.date.available | 2015-07-09T11:04:27Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | We describe Easel, a simple 3D graphics pipeline implementation targeted toward undergraduate Computer Graphics education. Easel is an interactive system written entirely in Java, which presents unique challenges and opportunities for teaching not only 3D Graphics, but also a well-reasoned approach to software engineering and development. Achieving a reasonable frame rate in addition to correct results requires students to think carefully about performance, ease of implementation and maintainability. | en_US |
dc.description.sectionheaders | Teaching Computer Graphics to Undergraduates | en_US |
dc.description.seriesinformation | Eurographics 2009 - Education Papers | en_US |
dc.identifier.doi | 10.2312/eged.20091015 | en_US |
dc.identifier.pages | 29-36 | en_US |
dc.identifier.uri | https://doi.org/10.2312/eged.20091015 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Easel: A Java Based Top-Down Approach to 3D Graphics Education | en_US |
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