Easel: A Java Based Top-Down Approach to 3D Graphics Education

dc.contributor.authorRhodes, Philip J.en_US
dc.contributor.authorYan, Baoqiangen_US
dc.contributor.editorG. Domik and R. Scatenien_US
dc.date.accessioned2015-07-09T11:04:27Z
dc.date.available2015-07-09T11:04:27Z
dc.date.issued2009en_US
dc.description.abstractWe describe Easel, a simple 3D graphics pipeline implementation targeted toward undergraduate Computer Graphics education. Easel is an interactive system written entirely in Java, which presents unique challenges and opportunities for teaching not only 3D Graphics, but also a well-reasoned approach to software engineering and development. Achieving a reasonable frame rate in addition to correct results requires students to think carefully about performance, ease of implementation and maintainability.en_US
dc.description.sectionheadersTeaching Computer Graphics to Undergraduatesen_US
dc.description.seriesinformationEurographics 2009 - Education Papersen_US
dc.identifier.doi10.2312/eged.20091015en_US
dc.identifier.pages29-36en_US
dc.identifier.urihttps://doi.org/10.2312/eged.20091015en_US
dc.publisherThe Eurographics Associationen_US
dc.titleEasel: A Java Based Top-Down Approach to 3D Graphics Educationen_US
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