Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces

dc.contributor.authorGroot, Erwinen_US
dc.contributor.authorWyvill, Brianen_US
dc.contributor.authorBarthe, Loïcen_US
dc.contributor.authorNasri, Ahmaden_US
dc.contributor.authorLalonde, Paulen_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-03-03T12:24:46Z
dc.date.available2015-03-03T12:24:46Z
dc.date.issued2014en_US
dc.description.abstractTexture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and existing methods carefully balance flexibility with ease of use. One difficulty in using texturing is the repeated placement of individual textures over larger areas. In this paper, we propose a method which uses decals to place images onto a model. Our method allows the decals to compete for space and to deform as they are being pushed by other decals. A spherical field function is used to determine the position and the size of each decal and the deformation applied to fit the decals. The decals may span multiple objects with heterogeneous representations. Our method does not require an explicit parametrization of the model. As such, varieties of patterns, including repeated patterns like rocks, tiles and scales can be mapped. We have implemented the method using the GPU where placement, size and orientation of thousands of decals are manipulated in real time.Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and existing methods carefully balance flexibility with ease of use. One difficulty in using texturing is the repeated placement of individual textures over larger areas. In this paper we propose a method which uses decals to place images onto a model. Our method allows the decals to compete for space and to deform as they are being pushed by other decals.en_US
dc.description.number1
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume33
dc.identifier.doi10.1111/cgf.12260en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12260en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleImplicit Decals: Interactive Editing of Repetitive Patterns on Surfacesen_US
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