An adaptive Discretization Method For Radiosity

dc.contributor.authorLanguenou, Ericen_US
dc.contributor.authorBouatouch, Kadien_US
dc.contributor.authorTellier, Pierreen_US
dc.date.accessioned2014-10-21T07:20:07Z
dc.date.available2014-10-21T07:20:07Z
dc.date.issued1992en_US
dc.description.abstractWhen using radiosiiy, the visual quality of the rendered images strongly depends on the method employed for discretizing the scene into patches. A too fine discretization may give rise to artifacts, while with a coarse discretization areas with high radiosity gradient may appear. To overcome these problems, the discretization must adapt to the scene. That is, the interaction between two patches must account for the distance between them as well as their surface area. In other words, surfaces far away are discretized less finely than nearby surfaces. These aspects are considered by the new adaptive discretiration method described in this paper. It performs both discretization and system resolution at each iteration of the shooting process, allowing then interactivity.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume11en_US
dc.identifier.doi10.1111/1467-8659.1130205en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages205-216en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1130205en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleAn adaptive Discretization Method For Radiosityen_US
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