Mass-Spring Simulation using Adaptive Non-Active Points

dc.contributor.authorHowlett, P.en_US
dc.contributor.authorHewitt, W.T.en_US
dc.date.accessioned2015-02-15T19:15:12Z
dc.date.available2015-02-15T19:15:12Z
dc.date.issued1998en_US
dc.description.abstractThis paper introduces an adaptive component to a mass-spring system as used in the modelling of cloth for computer animation. The new method introduces non-active points to the model which can adapt the shape of the cloth at inaccuracies. This improves on conventional uniform mass-spring systems by producing more visually pleasing results when simulating the drape of cloth over irregular objects. The computational cost of simulation is decreased by reducing the complexity of collision handling and enabling the use of coarser mass-spring networks.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume17en_US
dc.identifier.doi10.1111/1467-8659.00281en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages345-353en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00281en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleMass-Spring Simulation using Adaptive Non-Active Pointsen_US
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