Faces And Hands- Modeling and Animating Anatomical and Photorealistic Models with Regard to the Communicative Competence of Virtual Humans
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2005
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Abstract
In order to be believable, virtual human characters must be able to communicate in a human-like
fashion realistically. This dissertation contributes to improving and automating several aspects
of virtual conversations. We have proposed techniques to add non-verbal speech-related facial
expressions to audiovisual speech, such as head nods for of emphasis. During conversation,
humans experience shades of emotions much more frequently than the strong Ekmanian basic
emotions. This prompted us to develop a method that interpolates between facial expressions of
emotions to create new ones based on an emotion model. In the area of facial modeling, we have
presented a system to generate plausible 3D face models from vague mental images. It makes
use of a morphable model of faces and exploits correlations among facial features. The hands
also play a major role in human communication. Since the basis for every realistic animation of
gestures must be a convincing model of the hand, we devised a physics-based anatomical hand
model, where a hybrid muscle model drives the animations. The model was used to visualize
complex hand movement captured using multi-exposure photography.
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