GPU based direct illuminance values computation for interactive lighting CAD

dc.contributor.authorSelmo, D.en_US
dc.contributor.authorMusante, F.en_US
dc.contributor.authorRossi, M.en_US
dc.contributor.editorS. Battiato and G. Gallo and F. Stancoen_US
dc.date.accessioned2014-01-27T16:20:47Z
dc.date.available2014-01-27T16:20:47Z
dc.date.issued2006en_US
dc.description.abstractIn this work we focus our attention on real-time direct illuminance values computation using dedicated 3D graphics hardware compatible with OpenGL 2 standard. Our method works with real light intensity distribution measured for lighting fixtures by enconding it in a texture for GPU data comunication. Illuminance values are reprensented in real-time by using a perceptual based colour scale. Illuminance computation is limited to direct light. This is not a severe limitation for exterior and road lighting design, and nevertheless it is a useful project parameter for interior lighting design too.en_US
dc.description.seriesinformation4th Eurographics Italian Chapter Conferenceen_US
dc.identifier.isbn3-905673-58-4en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/ItalianChapConf2006/219-224en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Colour, shading, shadowing, and texture J.6 [Computer Applications]: Computer-aided design (CAD)en_US
dc.titleGPU based direct illuminance values computation for interactive lighting CADen_US
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