Real-Time Linear BRDF MIP-Mapping

dc.contributor.authorXu, Chaoen_US
dc.contributor.authorWang, Ruien_US
dc.contributor.authorZhao, Shuangen_US
dc.contributor.authorBao, Hujunen_US
dc.contributor.editorZwicker, Matthias and Sander, Pedroen_US
dc.date.accessioned2017-06-19T06:50:23Z
dc.date.available2017-06-19T06:50:23Z
dc.date.issued2017
dc.description.abstractWe present a new technique to jointly MIP-map BRDF and normal maps. Starting with generating an instant BRDF map, our technique builds its MIP-mapped versions based on a highly efficient algorithm that interpolates von Mises-Fisher (vMF) distributions. In our BRDF MIP-maps, each pixel stores a vMF mixture approximating the average of all BRDF lobes from the finest level. Our method is capable of jointly MIP-mapping BRDF and normal maps, even with high-frequency variations, at real-time while preserving high-quality reflectance details. Further, it is very fast, easy to implement, and requires no precomputation.en_US
dc.description.number4
dc.description.sectionheadersBRDFs and Illumination
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume36
dc.identifier.doi10.1111/cgf.13221
dc.identifier.issn1467-8659
dc.identifier.pages027-034
dc.identifier.urihttps://doi.org/10.1111/cgf.13221
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13221
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectColor
dc.subjectshading
dc.subjectshadowing
dc.subjectand texture
dc.titleReal-Time Linear BRDF MIP-Mappingen_US
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