CharacterMixer: Rig-Aware Interpolation of 3D Characters

dc.contributor.authorZhan, Xiaoen_US
dc.contributor.authorFu, Raoen_US
dc.contributor.authorRitchie, Danielen_US
dc.contributor.editorBermano, Amit H.en_US
dc.contributor.editorKalogerakis, Evangelosen_US
dc.date.accessioned2024-04-30T09:08:53Z
dc.date.available2024-04-30T09:08:53Z
dc.date.issued2024
dc.description.abstractWe present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion for such characters, a novel feature. Interpolation is an important shape editing operation, but prior methods have limitations when applied to rigged characters: they either ignore the rig (making interpolated characters no longer posable) or use a fixed rig and mesh topology. To handle different mesh topologies, CharacterMixer uses a signed distance field (SDF) representation of character shapes, with one SDF per bone. To handle different skeleton topologies, it computes a hierarchical correspondence between source and target character skeletons and interpolates the SDFs of corresponding bones. This correspondence also allows the creation of a single ''unified skeleton'' for posing and animating interpolated characters. We show that CharacterMixer produces qualitatively better interpolation results than two state-of-the-art methods while preserving a rig throughout interpolation. Project page: https://seanxzhan.github.io/projects/CharacterMixer.en_US
dc.description.number2
dc.description.sectionheadersDigital Humans and Characters
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume43
dc.identifier.doi10.1111/cgf.15047
dc.identifier.issn1467-8659
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.15047
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf15047
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies -> Shape analysis; Shape modeling
dc.subjectComputing methodologies
dc.subjectShape analysis
dc.subjectShape modeling
dc.titleCharacterMixer: Rig-Aware Interpolation of 3D Charactersen_US
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