3D Video: from Capture to Interactive Display

dc.contributor.authorLoscos, Célineen_US
dc.contributor.authorRémion, Yannicken_US
dc.contributor.authorLucas, Laurenten_US
dc.contributor.authorGuillemot, Romainen_US
dc.contributor.authorBattin, Benjaminen_US
dc.contributor.editorM. Zwicker and C. Soleren_US
dc.date.accessioned2015-04-15T13:58:26Z
dc.date.available2015-04-15T13:58:26Z
dc.date.issued2015en_US
dc.description.abstractWhile 3D vision and 3D/4D imaging has existed for many years, the use of 3D cameras and video-based modeling by the film industry and recent access to cheap contactless control devices has induced an explosion of interest for 3D acquisition technology, 3D content, 3D displays and 3D interaction. As such, 3D video has become one of the new technology trends of this century. This tutorial aims at introducing theoretical, technological and practical concepts associated to multiview systems and the possible interactions with the 3D/4D content. It covers acquisition, manipulation, and rendering. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies.en_US
dc.description.sectionheadersTrack 1en_US
dc.description.seriesinformationEG 2015 - Tutorialsen_US
dc.identifier.doi10.2312/egt.20151043en_US
dc.identifier.pagest1en_US
dc.identifier.urihttps://doi.org/10.2312/egt.20151043en_US
dc.publisherThe Eurographics Associationen_US
dc.title3D Video: from Capture to Interactive Displayen_US
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