Flexible Motion Optimization with Modulated Assistive Forces

dc.contributor.authorKim, Nam Heeen_US
dc.contributor.authorLing, Hung Yuen_US
dc.contributor.authorXie, Zhaomingen_US
dc.contributor.authorPanne, Michiel Van Deen_US
dc.contributor.editorNarain, Rahul and Neff, Michael and Zordan, Victoren_US
dc.date.accessioned2022-02-07T13:32:34Z
dc.date.available2022-02-07T13:32:34Z
dc.date.issued2021
dc.description.abstractAnimated motions should be simple to direct while also being plausible. We present a flexible keyframe-based character animation system that generates plausible simulated motions for both physically-feasible and physically-infeasible motion specifications. We introduce a novel control parameterization, optimizing over internal actions, external assistive-force modulation, and keyframe timing. Our method allows for emergent behaviors between keyframes, does not require advance knowledge of contacts or exact motion timing, supports the creation of physically impossible motions, and allows for near-interactive motion creation. The use of a shooting method allows for the use of any black-box simulator. We present results for a variety of 2D and 3D characters and motions, using sparse and dense keyframes. We compare our control parameterization scheme against other possible approaches for incorporating external assistive forces.en_US
dc.description.number3
dc.description.sectionheaderspapers
dc.description.seriesinformationProceedings of the ACM on Computer Graphics and Interactive Techniques
dc.description.volume4
dc.identifier.doi10.1145/3480144
dc.identifier.issn2577-6193
dc.identifier.urihttps://doi.org/10.1145/3480144
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3480144
dc.publisherACMen_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectKeyframing
dc.subjectPhysics
dc.subjectBased Character Animation
dc.subjectRigid Bodies
dc.titleFlexible Motion Optimization with Modulated Assistive Forcesen_US
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