What can Computer Graphics expect from 3D Computer Vision?
dc.contributor.author | Sara, Radim | en_US |
dc.date.accessioned | 2015-02-21T15:40:53Z | |
dc.date.available | 2015-02-21T15:40:53Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | Computer Vision is a discipline whose ultimate goal is to interpret optical images of real scenes. It is well understood that such a problem is cursed by ambiguity of interpretation and uncertainty of evidence. Despite imperfectness of results due to the scenes never following our prior models exactly, Computer Vision has achieved a significant progress in the past two decades.This talk will outline the quest of 3D Computer Vision by describing a processing pipeline that receives a heap of unorganized images from unknown cameras and produces a consistent 3D geometric model together with camera calibrations. We will see how new algorithms allow the standard conception of the pipeline as a series of independent processing steps gradually transform to a single complex, yet efficient vision task. We will identify some points where linking Computer Vision and Computer Graphics would bring significant progress. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 26 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2007.01045.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | xix-xix | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2007.01045.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | What can Computer Graphics expect from 3D Computer Vision? | en_US |