Real-Time Underwater Spectral Rendering
dc.contributor.author | Monzon, Nestor | en_US |
dc.contributor.author | Gutierrez, Diego | en_US |
dc.contributor.author | Akkaynak, Derya | en_US |
dc.contributor.author | Muñoz, Adolfo | en_US |
dc.contributor.editor | Bermano, Amit H. | en_US |
dc.contributor.editor | Kalogerakis, Evangelos | en_US |
dc.date.accessioned | 2024-04-30T09:07:33Z | |
dc.date.available | 2024-04-30T09:07:33Z | |
dc.date.issued | 2024 | |
dc.description.abstract | The light field in an underwater environment is characterized by complex multiple scattering interactions and wavelengthdependent attenuation, requiring significant computational resources for the simulation of underwater scenes. We present a novel approach that makes it possible to simulate multi-spectral underwater scenes, in a physically-based manner, in real time. Our key observation is the following: In the vertical direction, the steady decay in irradiance as a function of depth is characterized by the diffuse downwelling attenuation coefficient, which oceanographers routinely measure for different types of waters. We rely on a database of such real-world measurements to obtain an analytical approximation to the Radiative Transfer Equation, allowing for real-time spectral rendering with results comparable to Monte Carlo ground-truth references, in a fraction of the time. We show results simulating underwater appearance for the different optical water types, including volumetric shadows and dynamic, spatially varying lighting near the water surface. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | Rendering Natural Phenomena | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 43 | |
dc.identifier.doi | 10.1111/cgf.15009 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 11 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.15009 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf15009 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.title | Real-Time Underwater Spectral Rendering | en_US |
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