Design and implement a reality-based 3D digitisation and modelling project
dc.contributor.author | Remondino, Fabio | en_US |
dc.contributor.author | Menna, Fabio | en_US |
dc.contributor.author | Koutsoudis, Anestis | en_US |
dc.contributor.author | Chamzas, Christos | en_US |
dc.contributor.author | El-Hakim, Sabry | en_US |
dc.contributor.editor | - | en_US |
dc.date.accessioned | 2015-04-27T14:51:38Z | |
dc.date.available | 2015-04-27T14:51:38Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | 3D digitisation denotes the process of describing parts of our physical world through finite measurements and representations that can be processed and visualised with a compute r system. Reality-based 3D digiti sation is essential for the documentation, conservation and preservation of our Cultural Heritage. This article composes a critical review of the digitisation pipeline, ranging from sensor selection and planning to data acquisition, processing and visualisation. | en_US |
dc.description.sectionheaders | Track 1, Full Papers | en_US |
dc.description.seriesinformation | Digital Heritage International Congress | en_US |
dc.identifier.doi | 10.1109/DigitalHeritage.2013.6743723 | en_US |
dc.identifier.uri | https://doi.org/10.1109/DigitalHeritage.2013.6743723 | en_US |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1109/DigitalHeritage | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | {Accuracy | en_US |
dc.subject | Cameras | en_US |
dc.subject | Data collection | en_US |
dc.subject | Image reconstruction | en_US |
dc.subject | Planning | en_US |
dc.subject | Solid modeling | en_US |
dc.subject | Three | en_US |
dc.subject | dimensional displays | en_US |
dc.subject | 3D | en_US |
dc.subject | Acquisition | en_US |
dc.subject | Digitisation | en_US |
dc.subject | Modelling | en_US |
dc.subject | Planning} | en_US |
dc.title | Design and implement a reality-based 3D digitisation and modelling project | en_US |