Ray Tracing Animated Displaced Micro-Meshes

dc.contributor.authorGruen, Holgeren_US
dc.contributor.authorBenthin, Carstenen_US
dc.contributor.authorKensler, Andrewen_US
dc.contributor.authorBarczak, Joshuaen_US
dc.contributor.authorMcAllister, Daviden_US
dc.contributor.editorChen, Renjieen_US
dc.contributor.editorRitschel, Tobiasen_US
dc.contributor.editorWhiting, Emilyen_US
dc.date.accessioned2024-10-13T18:08:18Z
dc.date.available2024-10-13T18:08:18Z
dc.date.issued2024
dc.description.abstractWe present a new method that allows efficient ray tracing of virtually artefact-free animated displaced micro-meshes (DMMs) [MMT23] and preserves their low memory footprint and low BVH build and update cost. DMMs allow for compact representation of micro-triangle geometry through hierarchical encoding of displacements. Displacements are computed with respect to a coarse base mesh and are used to displace new vertices introduced during 1 : 4 subdivision of the base mesh. Applying non-rigid transformation to the base mesh can result in silhouette and normal artefacts (see Figure 1) during animation. We propose an approach which prevents these artefacts by interpolating transformation matrices before applying them to the DMM representation. Our interpolation-based algorithm does not change DMM data structures and it allows for efficient bounding of animated micro-triangle geometry which is essential for fast tessellation-free ray tracing of animated DMMs.en_US
dc.description.number7
dc.description.sectionheadersRendering and Lighting I
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume43
dc.identifier.doi10.1111/cgf.15225
dc.identifier.issn1467-8659
dc.identifier.pages15 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.15225
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf15225
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleRay Tracing Animated Displaced Micro-Meshesen_US
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