Procedural Generation of Infinite Cities
dc.contributor.author | Danihelka, Jiri | en_US |
dc.contributor.author | Zara, Jiri | en_US |
dc.contributor.editor | R. Laramee and I. S. Lim | en_US |
dc.date.accessioned | 2014-02-06T15:37:10Z | |
dc.date.available | 2014-02-06T15:37:10Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | We present a novel technique for generation of pseudo-random infinite cities in a real-time. The generated cities can have arbitrarily oriented streets and building blocks can be arbitrarily shaped. The shapes of city buildings are determined using a pseudo-random generator that uses building coordinates as the initial generator seed. | en_US |
dc.description.seriesinformation | Eurographics 2011 - Posters | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EG2011/posters/031-033 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism -Virtual reality, Hidden line/surface removal | en_US |
dc.title | Procedural Generation of Infinite Cities | en_US |
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