Skeleton Computation of an Image Using a Geometric Approach

dc.contributor.authorMartinez, Jonasen_US
dc.contributor.authorVigo, Marcen_US
dc.contributor.authorPla-Garcia, Nuriaen_US
dc.contributor.authorAyala, Dolorsen_US
dc.contributor.editorH. P. A. Lensch and S. Seipelen_US
dc.date.accessioned2015-07-09T10:00:26Z
dc.date.available2015-07-09T10:00:26Z
dc.date.issued2010en_US
dc.description.abstractIn this work we develop two algorithms to compute the skeleton of a binary 2D image. Both algorithms follow a geometric approach and work directly with the boundary of the image which is an orthogonal polygon (OP). One of these algorithms processes the edges of the polygon while the other one uses its vertices. Compared with a thinning method, the presented algorithms show a good performance. This is a work in progress as our final goal is to extend the vertex-based algorithm method to 3D in order to compute the surface skeleton of a binary volume.en_US
dc.description.sectionheadersModeling and Simulationen_US
dc.description.seriesinformationEurographics 2010 - Short Papersen_US
dc.identifier.doi10.2312/egsh.20101036en_US
dc.identifier.pages13-16en_US
dc.identifier.urihttps://doi.org/10.2312/egsh.20101036en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSkeleton Computation of an Image Using a Geometric Approachen_US
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