Levels of Detail for Crowds and Groups

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Date
2002
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Journal ISSN
Volume Title
Publisher
Blackwell Publishers, Inc and the Eurographics Association
Abstract
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce the complexity of motions generated have also been proposed. In this paper, we describe ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which incorporates levels of detail for not only geometry and motion, but also includes a complexity gradient for natural behaviour, both conversational and social.ACM CSS: I.3.7 Three-Dimensional Graphics and Realism-Animation
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@article{
10.1111:1467-8659.00631
, journal = {Computer Graphics Forum}, title = {{
Levels of Detail for Crowds and Groups
}}, author = {
O'Sullivan, C.
and
Cassell, J.
and
Vilhjalmsson, H.
and
Dingliana, J.
and
Dobbyn, S.
and
McNamee, B. and Peters, C. and Giang, T.
}, year = {
2002
}, publisher = {
Blackwell Publishers, Inc and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.00631
} }
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