Reducing Anisotropic BSDF Measurement to Common Practice
dc.contributor.author | Ward, Greg | en_US |
dc.contributor.author | Kurt, Murat | en_US |
dc.contributor.author | Bonneel, Nicolas | en_US |
dc.contributor.editor | Reinhard Klein and Holly Rushmeier | en_US |
dc.date.accessioned | 2014-12-16T07:32:26Z | |
dc.date.available | 2014-12-16T07:32:26Z | |
dc.date.issued | 2014 | en_US |
dc.description.abstract | We address the problem of measuring and representing reflection and transmission for anisotropic materials without relying on mathematical models or a large sample database. By eliminating assumptions of material behavior, we arrive at a general method that works for any surface class, from metals to fabrics, fritted glazing, and prismatic films. To make data gathering practical, we introduce a robust analysis method that interpolates a sparse set of incident angle measurements to obtain a continuous function over the full 4-D domain. We then convert this interpolant to a standard representation tailored for efficient rendering and supported by a common library that facilitates data sharing. We conclude with some remaining challenges to making anisotropic BSDF measurements truly practical for rendering | en_US |
dc.description.seriesinformation | Eurographics Workshop on Material Appearance Modeling | en_US |
dc.identifier.isbn | 978-3-905674-64-4 | en_US |
dc.identifier.issn | 2309-5059 | en_US |
dc.identifier.uri | https://doi.org/10.2312/mam.20141292 | en_US |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/mam.20141292.005-008 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | Reducing Anisotropic BSDF Measurement to Common Practice | en_US |
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