Relighting Spherical Light Fields with Polynomial Texture Mapping

dc.contributor.authorBrückbauer, Lisaen_US
dc.contributor.authorRezk-Salama, Christofen_US
dc.contributor.authorKolb, Andreasen_US
dc.contributor.editorReinhard Koch and Andreas Kolb and Christof Rezk-Salamaen_US
dc.date.accessioned2014-02-01T16:18:27Z
dc.date.available2014-02-01T16:18:27Z
dc.date.issued2010en_US
dc.description.abstractWe present a novel image-based rendering (IBR) technique based on spherical light fields, which makes it possible to relight the captured object for arbitrary viewing positions. This approach incorporates view-dependent effects such as self-shadowing and inter-reflections. For this, we apply Polynomial Texture Maps (PTMs) to 3D objects. Once acquired, a light field representation of an object can be relit at low computation costs due to the efficiency of the PTM approach. The relighting process makes even small lighting changes visible and retains surface appearance even on a meso-scale level. Furthermore, we present a simple method to adopt specular reflections captured in the PTM to novel viewing directions.en_US
dc.description.seriesinformationVision, Modeling, and Visualization (2010)en_US
dc.identifier.isbn978-3-905673-79-1en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VMV/VMV10/073-080en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACMCCS): Computer Graphics [I.3.7]: Image-Based Renderingen_US
dc.titleRelighting Spherical Light Fields with Polynomial Texture Mappingen_US
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