Direct Ray Tracing of Phong Tessellation

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
There are two major ways of calculating ray and parametric surface intersections in rendering. The first is through the use of tessellated triangles, and the second is to use parametric surfaces together with numerical methods such as Newton's method. Both methods are computationally expensive and complicated to implement. In this paper, we focus on Phong Tessellation and introduce a simple direct ray tracing method for Phong Tessellation. Our method enables rendering smooth surfaces in a computationally inexpensive yet robust way.
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@article{
10.1111:j.1467-8659.2011.01993.x
, journal = {Computer Graphics Forum}, title = {{
Direct Ray Tracing of Phong Tessellation
}}, author = {
Ogaki, Shinji
and
Tokuyoshi, Yusuke
}, year = {
2011
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2011.01993.x
} }
Citation