A Phenomenological Model for Throughfall Rendering in Real-time

dc.contributor.authorWeber, Yoannen_US
dc.contributor.authorJolivet, Vincenten_US
dc.contributor.authorGilet, Guillaumeen_US
dc.contributor.authorNanko, Kazukien_US
dc.contributor.authorGhazanfarpour, Djamchiden_US
dc.contributor.editorElmar Eisemann and Eugene Fiumeen_US
dc.date.accessioned2016-06-17T14:09:13Z
dc.date.available2016-06-17T14:09:13Z
dc.date.issued2016en_US
dc.description.abstractThis paper aims at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a great number of physical processes influenced by various interlinked factors and its rendering represents a thorough challenge in Computer Graphics.We approach this problem by introducing an original method to render drops dripping from leaves after interception of raindrops by foliage. Our method introduces a new hydrological model representing interactions between rain and foliage through a phenomenological approach. Our model reduces the complexity of the phenomenon by representing multiple dripping drops with a new fully functional form evaluated per-pixel on-the-fly and providing improved control over density and physical properties. Furthermore, an efficient real-time rendering scheme, taking full advantage of latest GPU hardware capabilities, allows the rendering of a large number of dripping drops even for complex scenes.en_US
dc.description.number4en_US
dc.description.sectionheadersCapturing Natureen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume35en_US
dc.identifier.doi10.1111/cgf.12945en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages013-023en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12945en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.titleA Phenomenological Model for Throughfall Rendering in Real-timeen_US
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