A Phenomenological Model for Throughfall Rendering in Real-time
dc.contributor.author | Weber, Yoann | en_US |
dc.contributor.author | Jolivet, Vincent | en_US |
dc.contributor.author | Gilet, Guillaume | en_US |
dc.contributor.author | Nanko, Kazuki | en_US |
dc.contributor.author | Ghazanfarpour, Djamchid | en_US |
dc.contributor.editor | Elmar Eisemann and Eugene Fiume | en_US |
dc.date.accessioned | 2016-06-17T14:09:13Z | |
dc.date.available | 2016-06-17T14:09:13Z | |
dc.date.issued | 2016 | en_US |
dc.description.abstract | This paper aims at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a great number of physical processes influenced by various interlinked factors and its rendering represents a thorough challenge in Computer Graphics.We approach this problem by introducing an original method to render drops dripping from leaves after interception of raindrops by foliage. Our method introduces a new hydrological model representing interactions between rain and foliage through a phenomenological approach. Our model reduces the complexity of the phenomenon by representing multiple dripping drops with a new fully functional form evaluated per-pixel on-the-fly and providing improved control over density and physical properties. Furthermore, an efficient real-time rendering scheme, taking full advantage of latest GPU hardware capabilities, allows the rendering of a large number of dripping drops even for complex scenes. | en_US |
dc.description.number | 4 | en_US |
dc.description.sectionheaders | Capturing Nature | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 35 | en_US |
dc.identifier.doi | 10.1111/cgf.12945 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 013-023 | en_US |
dc.identifier.uri | https://doi.org/10.1111/cgf.12945 | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.title | A Phenomenological Model for Throughfall Rendering in Real-time | en_US |