Visual Simulation of Shockwaves

dc.contributor.authorSewall, Jasonen_US
dc.contributor.authorGaloppo, Nicoen_US
dc.contributor.authorTsankov, Georgien_US
dc.contributor.authorLin, Mingen_US
dc.contributor.editorMarkus Gross and Doug Jamesen_US
dc.date.accessioned2014-01-29T07:36:57Z
dc.date.available2014-01-29T07:36:57Z
dc.date.issued2008en_US
dc.description.abstractWe present an efficient method for visual simulations of shock phenomena in compressible, inviscid fluids. Our algorithm is derived from one class of the finite volume method especially designed for capturing shock propagation, but offers improved efficiency through physically-based simplification and adaptation for graphical rendering. Our technique is well suited for parallel implementation on multicore architectures and is also capable of handling complex, bidirectional object-shock interactions stably and robustly. We describe its applications to various visual effects, including explosion, sonic booms and turbulent flows.en_US
dc.description.seriesinformationEurographics/SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.isbn978-3-905674-10-1en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA08/019-028en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism G.1.8 [Mathematics of Computing]: Partial Differential Equationsen_US
dc.titleVisual Simulation of Shockwavesen_US
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