Towards Real-Time Photorealistic Rendering: Challenges and Solutions
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Date
1997
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today s real time graphics hardware and present solutions for several of the identified problems in the areas of antialiasing and texture-. bump- and reflection mapping. In the second part of the paper, a new method for antialiasing bump maps is explained in more detail.
Description
@inproceedings{:10.2312/EGGH/EGGH97/007-015,
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider},
title = {{Towards Real-Time Photorealistic Rendering: Challenges and Solutions}},
author = {Schilling, Andreas},
year = {1997},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {0-89791-961-0},
DOI = {/10.2312/EGGH/EGGH97/007-015}
}