High Performance Interactive Painting On The GPU

dc.contributor.authorGroßer, M.en_US
dc.contributor.authorWacker, M.en_US
dc.contributor.editorR. Laramee and I. S. Limen_US
dc.date.accessioned2014-02-06T15:37:09Z
dc.date.available2014-02-06T15:37:09Z
dc.date.issued2011en_US
dc.description.abstractThis paper addresses the problem of mapping between two different texture coordinate setups for one single mesh. We exploit the advantages of the render pipeline on the GPU to obtain interactive texture painting on an already textured mesh. The approach combines projection mapping with a render-to-texture technique in order to bake additional layers of texture or detail into a given texture. The benefit of our approach is high performance and complete independence of complexity of the object and the parametrization.en_US
dc.description.seriesinformationEurographics 2011 - Postersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/EG2011/posters/023-024en_US
dc.publisherThe Eurographics Associationen_US
dc.titleHigh Performance Interactive Painting On The GPUen_US
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