An Art-Directed Wrinkle System for CG Character Clothing

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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a kinematic system for creating art-directed wrinkles on costumes for CG characters. This system employs a curve-based method for creating wrinkles on reference poses, which are incorporated into a weighted matching algorithm that generates wrinkle deformations on an animated character. The wrinkle creation tool is intuitive to use and accommodates art direction. The user can easily transfer wrinkle patterns to different characters, costumes, and body types. The algorithm for evaluating wrinkles measures the local stress of a surface and creates weights that are used to interpolate between the reference wrinkle patterns during movement. This algorithm is robust and efficient, and fits well into a large-scale feature-film production environment.
Description

        
@inproceedings{
:10.2312/SCA/SCA05/117-126
, booktitle = {
Symposium on Computer Animation
}, editor = {
D. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsos
}, title = {{
An Art-Directed Wrinkle System for CG Character Clothing
}}, author = {
Cutler, Lawrence D.
and
Gershbein, Reid
and
Wang, Xiaohuan Corina
and
Curtis, Cassidy
and
Maigret, Erwan
and
Prasso, Luca
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-5288
}, ISBN = {
1-59593-198-8
}, DOI = {
/10.2312/SCA/SCA05/117-126
} }
Citation