A Peridynamic Perspective on Spring-Mass Fracture

dc.contributor.authorLevine, Joshua A.en_US
dc.contributor.authorBargteil, Adam W.en_US
dc.contributor.authorCorsi, Christopheren_US
dc.contributor.authorTessendorf, Jerryen_US
dc.contributor.authorGeist, Roberten_US
dc.contributor.editorVladlen Koltun and Eftychios Sifakisen_US
dc.date.accessioned2014-12-16T07:33:40Z
dc.date.available2014-12-16T07:33:40Z
dc.date.issued2014en_US
dc.description.abstractThe application of spring-mass systems to the animation of brittle fracture is revisited. The motivation arises from the recent popularity of peridynamics in the computational physics community. Peridynamic systems can be regarded as spring-mass systems with two specific properties. First, spring forces are based on a simple strain metric, thereby decoupling spring stiffness from spring length. Second, masses are connected using a distancebased criterion. The relatively large radius of influence typically leads to a few hundred springs for every mass point. Spring-mass systems with these properties are shown to be simple to implement, trivially parallelized, and well-suited to animating brittle fracture.en_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.isbn978-3-905674-61-3en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/sca.20141122en_US
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/sca.20141122.047-055
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.subjecten_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectand object representationsen_US
dc.titleA Peridynamic Perspective on Spring-Mass Fractureen_US
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