Reactive Gaze during Locomotion in Natural Environments
dc.contributor.author | Melgaré, Julia K. | en_US |
dc.contributor.author | Rohmer, Damien | en_US |
dc.contributor.author | Musse, Soraia R. | en_US |
dc.contributor.author | Cani, Marie-Paule | en_US |
dc.contributor.editor | Skouras, Melina | en_US |
dc.contributor.editor | Wang, He | en_US |
dc.date.accessioned | 2024-08-20T08:42:06Z | |
dc.date.available | 2024-08-20T08:42:06Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Animating gaze behavior is crucial for creating believable virtual characters, providing insights into their perception and interaction with the environment. In this paper, we present an efficient yet natural-looking gaze animation model applicable to real-time walking characters exploring natural environments. We address the challenge of dynamic gaze adaptation by combining findings from neuroscience with a data-driven saliency model. Specifically, our model determines gaze focus by considering the character's locomotion, environment stimuli, and terrain conditions. Our model is compatible with both automatic navigation through pre-defined character trajectories and user-guided interactive locomotion, and can be configured according to the desired degree of visual exploration of the environment. Our perceptual evaluation shows that our solution significantly improves the state-of-the-art saliency-based gaze animation with respect to the character's apparent awareness of the environment, the naturalness of the motion, and the elements to which it pays attention. | en_US |
dc.description.number | 8 | |
dc.description.sectionheaders | Gesture and Gaze Animation | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 43 | |
dc.identifier.doi | 10.1111/cgf.15168 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 12 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.15168 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf15168 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | CCS Concepts: Computing methodologies → Computer graphics; Animation; Procedural animation | |
dc.subject | Computing methodologies → Computer graphics | |
dc.subject | Animation | |
dc.subject | Procedural animation | |
dc.title | Reactive Gaze during Locomotion in Natural Environments | en_US |