Just-in-Time Texture Synthesis

dc.contributor.authorWang, Lilien_US
dc.contributor.authorShi, Yulongen_US
dc.contributor.authorChen, Yien_US
dc.contributor.authorPopescu, Voicuen_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-02-28T15:16:47Z
dc.date.available2015-02-28T15:16:47Z
dc.date.issued2013en_US
dc.description.abstractTexture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to texture surfaces. However, several problems remain in need of better solutions. One problem is improving texture diversification. A second problem is that mipmapping cannot be used because texel data is not stored explicitly. The lack of an appropriate level-of-detail (LoD) scheme results in severe minification artefacts. We present a just-in-time texturing method that addresses these two problems. Texture diversification is achieved by modelling a texture patch as an umbrella, a versatile hybrid 3-D geometry and texture structure with parameterized appearance. The LoD is adapted continuously with a hierarchical algorithm that acts directly on the arrangement map. Results show that our method can model and render the diversity present in nature with only small texture memory requirements.We present a just-intime texturing method that addresses these two problems. Texture diversification is achieved by modeling a texture patch as an umbrella, a versatile hybrid 3-D geometry and texture structure with parameterized appearance. The LoD is adapted continuously with a hierarchical algorithm that acts directly on the arrangement map. Results show that our method can model and render the diversity present in nature with only small texture memory requirements.en_US
dc.description.number1
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume32
dc.identifier.doi10.1111/cgf.12003en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12003en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.3.7.b [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowing and textureen_US
dc.subjecttexture synthesisen_US
dc.subjecttexture bombingen_US
dc.subjectdiversificationen_US
dc.titleJust-in-Time Texture Synthesisen_US
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