Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines

dc.contributor.authorFichet, Albanen_US
dc.contributor.authorBelcour, Laurenten_US
dc.contributor.authorBarla, Pascalen_US
dc.contributor.editorGarces, Elenaen_US
dc.contributor.editorHaines, Ericen_US
dc.date.accessioned2024-06-25T10:19:45Z
dc.date.available2024-06-25T10:19:45Z
dc.date.issued2024
dc.description.abstractWe propose a method to accurately handle fluorescence in a non-spectral (e.g., tristimulus) rendering engine, showcasing color-shifting and increased luminance effects. Core to our method is a principled reduction technique that encodes the reradiation into a low-dimensional matrix working in the space of the renderer's Color Matching Functions (CMFs). Our process is independent of a specific CMF set and allows for the addition of a non-visible ultraviolet band during light transport. Our representation visually matches full spectral light transport for measured fluorescent materials even for challenging illuminants.en_US
dc.description.number4
dc.description.sectionheadersAppearance
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume43
dc.identifier.doi10.1111/cgf.15150
dc.identifier.issn1467-8659
dc.identifier.pages9 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.15150
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf15150
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleNon-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Enginesen_US
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