Modeling and Animating Gases with Simulation Features

dc.contributor.authorSchpok, Joshuaen_US
dc.contributor.authorDwyer, Williamen_US
dc.contributor.authorEbert, David S.en_US
dc.contributor.editorD. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsosen_US
dc.date.accessioned2014-01-29T07:12:25Z
dc.date.available2014-01-29T07:12:25Z
dc.date.issued2005en_US
dc.description.abstractIn modeling natural phenomena, artists often compromise the benefits of direct control for the visual realism of physics-based simulation. For gases, Eulerian simulations traditionally provide realistic results, but a poor representation for artistically shaping the media. In our system, users work with a more intuitive set of continuously extracted features whose manipulation feeds back into the original simulation. This novel approach overcomes common control issues by providing modeling tools to manipulate high-level behavior in Eulerian simulations. We employ techniques in feature extraction, real-time gas simulation, and volume rendering to build an interactive system to sculpt three-dimensional flows.en_US
dc.description.seriesinformationSymposium on Computer Animationen_US
dc.identifier.isbn1-59593-198-8en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA05/097-106en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimensional Graphics and Realism]en_US
dc.titleModeling and Animating Gases with Simulation Featuresen_US
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