A Short Term Step in Development of 3D Graphics Standards

dc.contributor.authorSabin, M.A.en_US
dc.date.accessioned2014-07-30T15:18:10Z
dc.date.available2014-07-30T15:18:10Z
dc.date.issued1982en_US
dc.description.abstractFew of the arguments deployed above have been either device dependent or application area dependent. Even if further discussion leads to a resolution of these and future issues differnt from the author’s, the case is made that a Transformations chapter could be written which would be naturally included in most application-oriented 3D graphics standards.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume1en_US
dc.identifier.doi10.1111/j.1467-8659.1982.tb00036.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages129-132en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1982.tb00036.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleA Short Term Step in Development of 3D Graphics Standardsen_US
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