Digital Fabrication Techniques for Cultural Heritage: A Survey

dc.contributor.authorScopigno, R.en_US
dc.contributor.authorCignoni, P.en_US
dc.contributor.authorPietroni, N.en_US
dc.contributor.authorCallieri, M.en_US
dc.contributor.authorDellepiane, M.en_US
dc.contributor.editorChen, Min and Zhang, Hao (Richard)en_US
dc.date.accessioned2017-03-13T18:12:59Z
dc.date.available2017-03-13T18:12:59Z
dc.date.issued2017
dc.description.abstractDigital fabrication devices exploit basic technologies in order to create tangible reproductions of 3D digital models. Although current 3D printing pipelines still suffer from several restrictions, accuracy in reproduction has reached an excellent level. The manufacturing industry has been the main domain of 3D printing applications over the last decade. Digital fabrication techniques have also been demonstrated to be effective in many other contexts, including the consumer domain. The Cultural Heritage is one of the new application contexts and is an ideal domain to test the flexibility and quality of this new technology. This survey overviews the various fabrication technologies, discussing their strengths, limitations and costs. Various successful uses of 3D printing in the Cultural Heritage are analysed, which should also be useful for other application contexts. We review works that have attempted to extend fabrication technologies in order to deal with the specific issues in the use of digital fabrication in the Cultural Heritage. Finally, we also propose areas for future research.Digital fabrication devices exploit basic technologies in order to create tangible reproductions of 3D digital models. Although current 3D printing pipelines still suffer from several restrictions, accuracy in reproduction has reached an excellent level. The manufacturing industry has been themain domain of 3D printing applications over the last decade.Digital fabrication techniques have also been demonstrated to be effective in many other contexts, including the consumer domain. The Cultural Heritage is one of the new application contexts and is an ideal domain to test the flexibility and quality of this new technology.en_US
dc.description.documenttypestar
dc.description.number1
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume36
dc.identifier.doi10.1111/cgf.12781
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.12781
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf12781
dc.publisher© 2017 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectcomputational geometry
dc.subjectcurves & surfaces, digital fabrication, cultural heritage, 3D printing, stereolitography, digital replicas
dc.subjectI.3.8 [Computer Graphics]: Applications—I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling
dc.titleDigital Fabrication Techniques for Cultural Heritage: A Surveyen_US
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