A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time

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Date
2010
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Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
We present a method to accelerate the visualization of large crowds of animated characters. Linear-blend skinning remains the dominant approach for animating a crowd but its efficiency can be improved by utilizing the temporal and intra-crowd coherencies that are inherent within a populated scene. Our work adopts a caching system that enables a skinned key-pose to be re-used by multi-pass rendering, between multiple agents and across multiple frames. We investigate two different methods; an intermittent caching scheme (whereby each member of a crowd is animated using only its nearest key-pose) and an interpolative approach that enables key-pose blending to be supported. For the latter case, we show that finding the optimal set of key-poses to store is an NP-hard problem and present a greedy algorithm suitable for real-time applications. Both variants deliver a worthwhile performance improvement in comparison to using linear-blend skinning alone.
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@article{
10.1111:j.1467-8659.2010.01715.x
, journal = {Computer Graphics Forum}, title = {{
A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time
}}, author = {
Lister, W.
and
Laycock, R.G.
and
Day, A.M.
}, year = {
2010
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2010.01715.x
} }
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