Animation by Deformation of Space-Time Objects

dc.contributor.authorAubert, Fabriceen_US
dc.contributor.authorBechmann, Dominiqueen_US
dc.date.accessioned2015-02-15T18:05:31Z
dc.date.available2015-02-15T18:05:31Z
dc.date.issued1997en_US
dc.description.abstractThis article presents the properties of animation with space-time objects. A space-time object means here a geometrical object embedded in R4 with a volumic topology. Resulting animations are obtained by deforming space-time objects with a free-form deformation model. In this way topological modifications, such as disconnecting or hole making, as well as classical geometrical modifications, can be created in an animated object.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.identifier.doi10.1111/1467-8659.00142en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pagesC57-C66en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00142en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleAnimation by Deformation of Space-Time Objectsen_US
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