GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
dc.contributor.author | Krueger, Jens | en_US |
dc.contributor.author | Westermann, Ruediger | en_US |
dc.date.accessioned | 2015-02-20T10:04:18Z | |
dc.date.available | 2015-02-20T10:04:18Z | |
dc.date.issued | 2005 | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 24 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2005.00893.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 685-693 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2005.00893.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing, Inc | en_US |
dc.title | GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments | en_US |