Large-Scale Parallel Visualization of Particle-Based Simulations using Point Sprites and Level-Of-Detail

dc.contributor.authorRizzi, Silvioen_US
dc.contributor.authorHereld, Marken_US
dc.contributor.authorInsley, Josephen_US
dc.contributor.authorPapka, Michael E.en_US
dc.contributor.authorUram, Thomasen_US
dc.contributor.authorVishwanath, Venkatramen_US
dc.contributor.editorC. Dachsbacher and P. Navrátilen_US
dc.date.accessioned2015-05-24T19:41:02Z
dc.date.available2015-05-24T19:41:02Z
dc.date.issued2015en_US
dc.description.abstractRecent large-scale particle-based simulations are generating vast amounts of data posing a challenge to visualization algorithms. One possibility for addressing this challenge is to map particles into a regular grid for volume rendering, which carries the disadvantages of inefficient use of memory and undesired losses of dynamic range. As an alternative, we propose a method to efficiently visualize these massive particle datasets using point rendering techniques with neither loss of dynamic range nor memory overheads. In addition, a hierarchical reorganization of the data is desired to deliver meaningful visual representations of a large number of particles in a limited number of pixels, preserving point locality and also helping achieve interactive frame rates. In this paper, we present a framework for parallel rendering of large-scale particle data sets combining point sprites and z-ordering. The latter is used to create a multi level representation of the data which helps improving frame rates. Performance and scalability are evaluated on a GPU-based visualization cluster, scaling up to 128 GPUs. Results using particle datasets of up to 32 billion particles are shown.en_US
dc.description.sectionheadersEfficient Representationsen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US
dc.identifier.doi10.2312/pgv.20151149en_US
dc.identifier.pages1-10en_US
dc.identifier.urihttps://doi.org/10.2312/pgv.20151149en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.2 [Computer Graphics]en_US
dc.subjectGraphics Systemsen_US
dc.subjectDistributed/network graphicsen_US
dc.titleLarge-Scale Parallel Visualization of Particle-Based Simulations using Point Sprites and Level-Of-Detailen_US
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