Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes

dc.contributor.authorPan, Minghaoen_US
dc.contributor.authorWang Xinguo Liu, Ruien_US
dc.contributor.authorPeng, Qunshengen_US
dc.contributor.authorBao, Hujunen_US
dc.date.accessioned2015-02-21T15:43:06Z
dc.date.available2015-02-21T15:43:06Z
dc.date.issued2007en_US
dc.description.abstractIn this paper, we introduce a new representation - radiance transfer fields (RTF) - for rendering interreflections in dynamic scenes under low frequency illumination. The RTF describes the radiance transferred by an individual object to its surrounding space as a function of the incident radiance. An important property of RTF is its independence of the scene configuration, enabling interreflection computation in dynamic scenes. Secondly, RTFs naturally fit in with the rendering framework of precomputed shadow fields, incurring negligible cost to add interreflection effects. In addition, RTFs can be used to compute interreflections for both diffuse and glossy objects. We also show that RTF data can be highly compressed by clustered principal component analysis (CPCA), which not only reduces the memory cost but also accelerates rendering. Finally, we present some experimental results demonstrating our techniques.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01071.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages485-493en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2007.01071.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titlePrecomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenesen_US
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