Maximum Intensity Projection Using Splatting in Sheared Object Space

dc.contributor.authorCai, Wenlien_US
dc.contributor.authorSakas, Georgiosen_US
dc.date.accessioned2015-02-15T19:15:02Z
dc.date.available2015-02-15T19:15:02Z
dc.date.issued1998en_US
dc.description.abstractIn this paper we present a new Maximum Intensity Projection (MIP) algorithm which was implemented employing splatting in a shear-warp context. This algorithm renders a MIP image by first splatting each voxel on two intermediate spaces called "worksheet" and "shear image". Then, the maximum value is evaluated between worksheet and shear image. Finally, shear image is warped on the screen to generate the result image. Different footprints implementing different quality modes are discussed. In addition, we introduced a line encoded indexing speed-up method to obtain interactive speed. This algorithm allows for a quantitative, predictable trade-off between interactivity and image quality.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume17en_US
dc.identifier.doi10.1111/1467-8659.00259en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages113-124en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00259en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleMaximum Intensity Projection Using Splatting in Sheared Object Spaceen_US
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