Real-Time Ray Tracing Using Nvidia OptiX

dc.contributor.authorLudvigsen, Holgeren_US
dc.contributor.authorElster, Anne Cathrineen_US
dc.contributor.editorH. P. A. Lensch and S. Seipelen_US
dc.date.accessioned2015-07-09T10:00:43Z
dc.date.available2015-07-09T10:00:43Z
dc.date.issued2010en_US
dc.description.abstractModern GPUs with their several hundred cores and more accessible programming models are becoming attractive devices for compute-intensive applications. They are particularly well suited for applications, such as image processing, where the end result is intended to be displayed via the graphics card. One of the more versatile and powerful graphics techniques is ray tracing. However, tracing each ray of light in a scene is very computational expensive and have traditionally been preprocessed on CPUs over hours, if not days. In this paper, Nvidia s new OptiX ray tracing engine is used to show how the power of modern graphics cards, such as the Nvidia Quadro FX 5800, can be harnessed to ray trace several scenes that represent real-life applications in real-time speeds ranging from 20.63 to 67.15 fps. Near-perfect speedup is demonstrated on dual GPUs for scenes with complex geometries. The impact on ray tracing of the recently announced Nvidia Fermi processor, is also discussed.Modern GPUs with their several hundred cores and more accessible programming models are becoming attractive devices for compute-intensive applications. They are particularly well suited for applications, such as image processing, where the end result is intended to be displayed via the graphics card. One of the more versatile and powerful graphics techniques is ray tracing. However, tracing each ray of light in a scene is very computational expensive and have traditionally been preprocessed on CPUs over hours, if not days. In this paper, Nvidia s new OptiX ray tracing engine is used to show how the power of modern graphics cards, such as the Nvidia Quadro FX 5800, can be harnessed to ray trace several scenes that represent real-life applications in real-time speeds ranging from 20.63 to 67.15 fps. Near-perfect speedup is demonstrated on dual GPUs for scenes with complex geometries. The impact on ray tracing of the recently announced Nvidia Fermi processor, is also discussed.en_US
dc.description.sectionheadersRenderingen_US
dc.description.seriesinformationEurographics 2010 - Short Papersen_US
dc.identifier.doi10.2312/egsh.20101049en_US
dc.identifier.pages65-68en_US
dc.identifier.urihttps://doi.org/10.2312/egsh.20101049en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-Time Ray Tracing Using Nvidia OptiXen_US
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