ShaderSchool – A tutorial for shader programming

dc.contributor.authorReimers, Ulfen_US
dc.contributor.authorBeckhaus, Steffien_US
dc.contributor.authorThiesen, Malteen_US
dc.contributor.editor-en_US
dc.date.accessioned2015-12-10T13:43:22Z
dc.date.available2015-12-10T13:43:22Z
dc.date.issued9-7-2007en_US
dc.description.abstractWe present a tool for in-class and self-study learning that provides a convenient introduction into GLSL shader programming. The tool presents shaders in an interactive manner, and can be present in-class in a group interactive manner or used as an individual tutorial. In ShaderSchool the materials are presented in sections with interactive assignments integrated into the tool, which help reinforce the students learning. It was created and applied successfully in an university computer graphics class. Additionally, the ShaderSchool tool is extensible to easily incorporate further lessons. 1 Introductionen_US
dc.description.sectionheadersModulesen_US
dc.description.seriesinformationCGEMS - Computer Graphics Educational Materialsen_US
dc.identifier.doi10.2312/cgems04-11-1365en_US
dc.identifier.issn-en_US
dc.identifier.pagesUlf Reimers, Steffi Beckhaus, Malte Thiesen-3D pipeline, Lighting, 3D modelling, Algorithmic, Software, Technologyen_US
dc.identifier.urihttps://doi.org/10.2312/cgems04-11-1365en_US
dc.publisherThe Eurographics Associationen_US
dc.subject3D pipelineen_US
dc.subjectLightingen_US
dc.subject3D modellingen_US
dc.subjectAlgorithmicen_US
dc.subjectSoftwareen_US
dc.subjectTechnologyen_US
dc.titleShaderSchool – A tutorial for shader programmingen_US
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