Unerosion: Simulating Terrain Evolution Back in Time

dc.contributor.authorYang, Zhanyuen_US
dc.contributor.authorCordonnier, Guillaumeen_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.authorPerrenoud, Christianen_US
dc.contributor.authorBenes, Bedrichen_US
dc.contributor.editorSkouras, Melinaen_US
dc.contributor.editorWang, Heen_US
dc.date.accessioned2024-08-20T08:43:25Z
dc.date.available2024-08-20T08:43:25Z
dc.date.issued2024
dc.description.abstractWhile the past of terrain cannot be known precisely because an effect can result from many different causes, exploring these possible pasts opens the way to numerous applications ranging from movies and games to paleogeography. We introduce unerosion, an attempt to recover plausible past topographies from an input terrain represented as a height field. Our solution relies on novel algorithms for the backward simulation of different processes: fluvial erosion, sedimentation, and thermal erosion. This is achieved by re-formulating the equations of erosion and sedimentation so that they can be simulated back in time. These algorithms can be combined to account for a succession of climate changes backward in time, while the possible ambiguities provide editing options to the user. Results show that our solution can approximately reverse different types of erosion while enabling users to explore a variety of alternative pasts. Using a chronology of climatic periods to inform us about the main erosion phenomena, we also went back in time using real measured terrain data. We checked the consistency with geological findings, namely the height of river beds hundreds of thousands of years ago.en_US
dc.description.number8
dc.description.sectionheadersPhysics I: Fluids, Shells, and Natural Phenomena
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume43
dc.identifier.doi10.1111/cgf.15182
dc.identifier.issn1467-8659
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.15182
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf15182
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectCCS Concepts: Computing methodologies → Shape modeling; Keywords: Terrain, Erosion, Simulation of Natural Phenomena
dc.subjectComputing methodologies → Shape modeling
dc.subjectKeywords
dc.subjectTerrain
dc.subjectErosion
dc.subjectSimulation of Natural Phenomena
dc.titleUnerosion: Simulating Terrain Evolution Back in Timeen_US
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