Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation

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Date
2012
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Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
Size matters. Human perception most naturally relates relative extent, area or volume to importance, nearness and weight. Reversely, conveying importance of something by depicting it at a different size is a classic artistic principle, in particular when importance varies across a domain. One striking example is the neuronal homunculus; a human figure where the size of each body part is proportional to the neural density on that part. In this work we propose an approach which changes local size of a 2D image or 3D surface and, at the same time, minimizes distortion, prevails smoothness, and, most importantly, avoids fold-overs (collisions). We employ a parallel, two-stage optimization process, that scales the shape non-uniformly according to an interactively-defined importance map and then solves for a nearby, self-intersection-free configuration. The results include an interactive 3D-rendered version of the classic sensorical homunculus but also a range of images and surfaces with different importance maps.
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@article{
10.1111:j.1467-8659.2012.03209.x
, journal = {Computer Graphics Forum}, title = {{
Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation
}}, author = {
Reinert, Bernhard
and
Ritschel, Tobias
and
Seidel, Hans-Peter
}, year = {
2012
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2012.03209.x
} }
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