Graphic Objects: A Mathematical Abstract Model for Computer Graphics

dc.contributor.authorTorres, J.C.en_US
dc.contributor.authorClares, B.en_US
dc.date.accessioned2014-10-21T07:27:57Z
dc.date.available2014-10-21T07:27:57Z
dc.date.issued1993en_US
dc.description.abstractThis paper defines an abstract mathematical model for graphic systems which incorporates modelling operations. The model is based on the"graphic object" concept. A graphic object is an abstraction of a graphic entity. Graphic objects are a generalization of the Fiume graphic object concept, supporting modelling operations, which give the set of graphic objects an algebraic structure of vector space and booelan algebra. Fiume visualization formalism can be applied to graphic objects. Further, product operations of graphic objects are defined, which are a generalization of solid sweep operations. Graphic object products may be used to build common 2D and 3D objects such as triangles, squares, cubes, circles and spheres from lines and arcs.en_US
dc.description.number5en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume12en_US
dc.identifier.doi10.1111/1467-8659.1250311en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages311-327en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1250311en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleGraphic Objects: A Mathematical Abstract Model for Computer Graphicsen_US
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