Data-driven Glove Calibration for Hand Motion Capture

dc.contributor.authorWang, Yingyingen_US
dc.contributor.authorNeff, Michaelen_US
dc.contributor.editorTheodore Kim and Robert Sumneren_US
dc.date.accessioned2016-02-18T12:01:20Z
dc.date.available2016-02-18T12:01:20Z
dc.date.issued2013en_US
dc.description.abstractHand motion is an important component of human motion, playing a central role in communication. However, it is difficult to capture hand motion optically, especially in conjunction with full body motion. Due to a lack of appropriate calibration methods, data gloves also do not provide sufficiently accurate hand motion. In this paper, we present a novel glove calibration approach that can map raw sensor readings to hand motion data with both accurate joint rotations and fingertip positions. Our method elegantly handles the sensor coupling problem by treating calibration as a flexible mapping from sensor readings to joint rotations. A sampling process collects data tuples according to accuracy requirements, and organizes all the tuples in a training set. From these data, a specially designed Gaussian Process Regression model is trained to infer the calibration function, and the learned model can be used to calibrate new sensor readings. For real-time hand motion capture, a sparse approximation of the model is used to enhance performance. Evaluation experiments demonstrate that our approach provides significantly better results that have more accurate hand shapes and fingertip positions, compared to other calibration methods.en_US
dc.description.sectionheadersAnimating the Human Bodyen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.doi10.1145/2485895.2485901en_US
dc.identifier.isbn978-1-4503-2132-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.pages15-24en_US
dc.identifier.urihttps://doi.org/10.1145/2485895.2485901en_US
dc.publisherACM SIGGRAPH / Eurographics Associationen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.subjectVirtual Realityen_US
dc.subjectKeywordsen_US
dc.subjectHuman Motionen_US
dc.subjectMotion Captureen_US
dc.subjectCalibrationen_US
dc.subjectCharacter Animationen_US
dc.titleData-driven Glove Calibration for Hand Motion Captureen_US
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