Controlled Metamorphosis Between Skeleton‐Driven Animated Polyhedral Meshes of Arbitrary Topologies

dc.contributor.authorKravtsov, Denisen_US
dc.contributor.authorFryazinov, Olegen_US
dc.contributor.authorAdzhiev, Valeryen_US
dc.contributor.authorPasko, Alexanderen_US
dc.contributor.authorComninos, Peteren_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-03-03T12:24:43Z
dc.date.available2015-03-03T12:24:43Z
dc.date.issued2014en_US
dc.description.abstractEnabling animators to smoothly transform between animated meshes of differing topologies is a long‐standing problem in geometric modelling and computer animation. In this paper, we propose a new hybrid approach built upon the advantages of scalar field‐based models (often called implicit surfaces) which can easily change their topology by changing their defining scalar field. Given two meshes, animated by their rigging‐skeletons, we associate each mesh with its own approximating implicit surface. This implicit surface moves synchronously with the mesh. The shape‐metamorphosis process is performed in several steps: first, we collapse the two meshes to their corresponding approximating implicit surfaces, then we transform between the two implicit surfaces and finally we inverse transition from the resulting metamorphosed implicit surface to the target mesh. The examples presented in this paper demonstrating the results of the proposed technique were implemented using an in‐house plug‐in for Maya™.Enabling animators to smoothly transform between animated meshes of differing topologies is a long‐standing problem in geometric modelling and computer animation. In this paper, we propose a new hybrid approach built upon the advantages of scalar field‐based models (often called implicit surfaces) which can easily change their topology by changing their defining scalar field. Given two meshes, animated by their rigging‐skeletons, we associate each mesh with its own approximating implicit surface. This implicit surface moves synchronously with the mesh. The shape‐metamorphosis process is performed in several steps: first, we collapse the two meshes to their corresponding approximating implicit surfaces, then we transform between the two implicit surfaces.en_US
dc.description.number1
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume33
dc.identifier.doi10.1111/cgf.12254en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12254en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleControlled Metamorphosis Between Skeleton‐Driven Animated Polyhedral Meshes of Arbitrary Topologiesen_US
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