Interactive NPAR: What Type of Tools Should We Create?

dc.contributor.authorIsenberg, Tobiasen_US
dc.contributor.editorPierre Bénard and Holger Winnemölleren_US
dc.date.accessioned2016-05-04T16:05:49Z
dc.date.available2016-05-04T16:05:49Z
dc.date.issued2016en_US
dc.description.abstractI argue that we need to increase our consideration of the interaction that is possible and/or needed for the NPAR algorithms we develop. Depending on the application domain of a given algorithmic contribution, different degrees of interaction are required to make it practically useful and, thus, relevant. The spectrum of interactivity ranges from (almost) fully automatic processing to levels of control that are similar to those of traditional tools-some of the approaches even needing to support the full spectrum. Only if these considerations are first-class members of the NPAR development process can we expect others to want to work with our tools and to use them on a regular basis.en_US
dc.description.sectionheadersInteractionen_US
dc.description.seriesinformationNon-Photorealistic Animation and Renderingen_US
dc.identifier.doi10.2312/exp.20161067en_US
dc.identifier.isbn978-3-03868-002-4en_US
dc.identifier.issn-en_US
dc.identifier.pages89-96en_US
dc.identifier.urihttps://doi.org/10.2312/exp.20161067en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies [Computer Graphics]en_US
dc.subjectRenderingen_US
dc.subjectNonphotorealistic renderingen_US
dc.titleInteractive NPAR: What Type of Tools Should We Create?en_US
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